
[m05]



m05dsgn_dsgn0001i1neen_snd.wav   = let's get out of here!

m05dsgn_dsgn0002i1neen_snd.wav   = make a run for the chopper!

m05dsgn_dsgn0003i1neen_snd.wav   = we're gonna die here!

m05dsgn_dsgn0004i1nemg_snd.wav   = seen much action yet?

m05dsgn_dsgn0005r1nemg_snd.wav   = no. the villagers are pretty hunkered down. it's going to take another sweep to flush them out.

m05dsgn_dsgn0006i1nemg_snd.wav   = i hear kane may be visiting with raveshaw at the estate soon.

m05dsgn_dsgn0007r1nemg_snd.wav   = that explains why the commander has us polishing the floors every morning. i bet he hasn't been told when kane will be here.

m05dsgn_dsgn0008i1nemg_snd.wav   = any chance we're on chateau duty tonight? i'm looking forward to some real chow.

m05dsgn_dsgn0009r1nemg_snd.wav   = i doubt it. we seem to be doing a lot of reinforcement here. we're here for another night.

m05dsgn_dsgn0010a1nemg_snd.wav   = probably another officer review. they enjoy doing that during battle for some reason.

m05dsgn_dsgn0011i1nemg_snd.wav   = we never see any action here. wish we were over at the town square.

m05dsgn_dsgn0012r1nemg_snd.wav   = yeah, stacking the enemies of nod to the moon, that is what i like best. not much of that happening here.

m05dsgn_dsgn0013i1nemg_snd.wav   = i heard that gdi made a failed assault on the village. you hear anything about that?

m05dsgn_dsgn0014r1nemg_snd.wav   = why would they even bother? it's not a hot spot on the world theater.

m05dsgn_dsgn0015a1nemg_snd.wav   = any opportunity to get pr they'll take. you know, save the poor, feed the homeless. that kind of thing. capitalism.

m05dsgn_dsgn0016i1nemg_snd.wav   = these villagers have got to break soon.

m05dsgn_dsgn0017r1nemg_snd.wav   = doubt it, the harder we push the harder they resist.

m05dsgn_dsgn0018a1nemg_snd.wav   = why do they keep this up? can't they see we're offering them a better life?  i don't understand these people.

m05dsgn_dsgn0019i1nemg_snd.wav   = we need more men on this.

m05dsgn_dsgn0020r1nemg_snd.wav   = for a couple of farmers? you've got to be kidding.

m05dsgn_dsgn0021a1nemg_snd.wav   = these aren't just farmers. we've got gdi activity here, believe it or not.

m05dsgn_dsgn0022i1nemg_snd.wav   = stay sharp, they're around here somewhere.

m05dsgn_dsgn0023i1nemg_snd.wav   = double time it, we gotta get this village subdued before raveshaw has all our heads.

m05dsgn_dsgn0024i1nemg_snd.wav   = stay sharp. i've got motion on all points.

m05dsgn_dsgn0025r1nemg_snd.wav   = we should just clear out and napalm the area.

m05dsgn_dsgn0026a1nemg_snd.wav   = negative, raveshaw wants the villagers alive. we've got to do this the hard way.

m05dsgn_dsgn0027i1nemg_snd.wav   = controlled bursts - we want them alive.

m05dsgn_dsgn0028r1nemg_snd.wav   = raveshaw doesn't need his lab rats full of holes eh?

m05dsgn_dsgn0029i1nemg_snd.wav   = that's no peasant. that's gdi.

m05dsgn_dsgn0030r1nemg_snd.wav   = rush him!

m05dsgn_dsgn0031a1nemg_snd.wav   = i'm not going to rush him, you rush him!

m05dsgn_dsgn0032i1nemg_snd.wav   = we've got reports of an escaped subject somewhere in the area. our orders are to execute.

m05dsgn_dsgn0033r1nemg_snd.wav   = i thought raveshaw wanted the civilians unharmed if possible?

m05dsgn_dsgn0034a1nemg_snd.wav   = this is no civilian. one of the experiments got loose, and is wandering the town. keep an eye out.

m05dsgn_dsgn0035i1nomg_snd.wav   = for treason against nod, you are condemned! ready... aim... fire!

m05dsgn_dsgn0036i1nomg_snd.wav   = there's inside the building! use extreme prejudice, flush them out!

m05dsgn_dsgn0037i1nomg_snd.wav   = we know that you are their leader.

m05dsgn_dsgn0038r1nemg_snd.wav   = tell us where your associates are, and you will be treated fairly.

m05dsgn_dsgn0039a1nomg_snd.wav   = where is the northwest cell? spill it!

m05dsgn_dsgn0040a1nemg_snd.wav   = it will be less painful if you just tell us.

m05dsgn_dsgn0041a1nomg_snd.wav   = yes, mendoza is a mercenary, unlike us he shows no mercy. it is easier this way.

m05dsgn_dsgn0042a1gcbb_snd.wav   = mendoza. <spits> tell that coward i would love to see him.

m05dsgn_dsgn0043a1nomg_snd.wav   = kill her and be done with it. she's got nothing.

m05dsgn_dsgn0044i1nomg_snd.wav   = <through megaphone> attention all civilian resistance members! your actions against us are unfounded! we are here for your protection against the impending gdi invasion! please report to the nearest transport center and relenquish all your offensive weaponry, end these hostilities against your protectors! you will be safely returned to your loved ones, and transported to a bomb shelter to avoid the impending gdi airstrike! i repeat, we are here for your protection, this resistance is futile! surrender your weapons and come out peacefully, we mean you no harm!

m05dsgn_dsgn0045i1nomg_snd.wav   = how's the roundup going?

m05dsgn_dsgn0046r1nomg_snd.wav   = pitiful. these civilians don't seem to realize we are here for their protection, no matter how much we explain it to them.

m05dsgn_dsgn0047a1nomg_snd.wav   = primitive people sometimes don't understand our ways. be patient, they'll come around. we should have this wrapped up by tomorrow morning.

m05dsgn_dsgn0048i1nomg_snd.wav   = almost dinner time. wish i was black hand, they get to dine in the main hall of the chateau.

m05dsgn_dsgn0049r1nomg_snd.wav   = yes, i'm eligible for indoctrination soon. i look forward to rubbing elbows with raveshaw and kane.

m05dsgn_dsgn0050a1nomg_snd.wav   = well, we can keep dreaming. it's ration packs for us until we get out of the field. life is hard sometimes.

m05dsgn_dsgn0051i1nomg_snd.wav   = okay, here's the battle plan. you two take the back entrance, i'll swing another squad around the front. watch the windows, we have snipers up there in the balcony area.

m05dsgn_dsgn0052r1nemg_snd.wav   = we'll take this building easy, sir. piece of cake.

m05dsgn_dsgn0053a1nomg_snd.wav   = good attitude, soldier. all right, let's move out!

m05dsgn_dsgn0054i1nsmg_snd.wav   = your son is wanted for murder, infidel. you will tell us where he is!

m05dsgn_dsgn0055r1gcf1_snd.wav   = he did no such thing! i will not turn him in!

m05dsgn_dsgn0056a1nsmg_snd.wav   = don't make this any harder than it has to be. where is he?!

m05dsgn_dsgn0057i1nsmg_snd.wav   = brothers, we have subjects located in the north quadrant. what shall i do with them?

m05dsgn_dsgn0058r1rns1_snd.wav   = orders are to hold them there until transport arrives to take them to the chateau.

m05dsgn_dsgn0059a1nsmg_snd.wav   = understood. thank you brother.

m05dsgn_dsgn0060i1nbft_snd.wav   = both teams drop! now! now! now!

m05dsgn_dsgn0061i1nbft_snd.wav   = hey, you back for more? i've been waiting for my chance to waste you!

m05dsgn_dsgn0062r1gbmg_snd.wav   = it's not gonna happen today pal!

m05dsgn_dsgn0063i1nbft_snd.wav   = you got lucky this time. <aside to radio> give me a paradrop on my coordinates! now!

m05dsgn_dsgn0064r1gbmg_snd.wav   = that's your big tactic? cut and run? what a wimp.

m05dsgn_dsgn0065i1nbft_snd.wav   = you hear me in there gdi? comfy? this is gonna be your tomb, get used to it!

m05dsgn_dsgn0066r1gsen_snd.wav   = why don't you come down here and fight me face to face, coward?!

m05dsgn_dsgn0067i1nbft_snd.wav   = hah! is that all you got?

m05dsgn_dsgn0068i1nbft_snd.wav   = like sheep to the slaughter!

m05dsgn_dsgn0069i1nbft_snd.wav   = all right, i'm bored. enough of this.

m05dsgn_dsgn0070i1nbft_snd.wav   = you're gonna bleed, gdi!

m05dsgn_dsgn0071i1gcf1_snd.wav   = don't shoot, i am a friend! there are enemies shooting from the balcony. can you help?

m05dsgn_dsgn0072r1gbmg_snd.wav   = typical nod, sniping at untrained civilians. wait 'til they get a load of me.

m05dsgn_dsgn0073i1gcf1_snd.wav   = we are losing the town square. come, help us.

m05dsgn_dsgn0075r1gbmg_snd.wav   = don't leave me with open-ended questions like that, honey.

m05dsgn_dsgn0077i1gcm1_snd.wav   = gdi - town square is nearby, we're going there to fight now! to battle!

m05dsgn_dsgn0078i1gcm1_snd.wav   = they've found us!

m05dsgn_dsgn0079i1gcm1_snd.wav   = through the back alleys. stay close to the buildings.

m05dsgn_dsgn0080r1gcm2_snd.wav   = yes - armor cannot follow us there.

m05dsgn_dsgn0081i1gcm1_snd.wav   = cowards hide behind masks, nod!

m05dsgn_dsgn0082i1gcm1_snd.wav   = your tyrrany will fall! it is only a matter of time!

m05dsgn_dsgn0083i1gcm1_snd.wav   = we shall never surrender!

m05dsgn_dsgn0084i1gcm1_snd.wav   = where is our leader, babushka? she has not reported for some time.

m05dsgn_dsgn0085r1gcm1_snd.wav   = i have heard she has been captured. i do hope it is just a rumor.

m05dsgn_dsgn0086a1gcm1_snd.wav   = we must find her. she is our only hope.

m05dsgn_dsgn0087i1gcm2_snd.wav   = we must secure the bunker! help us push nod out of the town square, okay?

m05dsgn_dsgn0088i1gcm2_snd.wav   = thank you gdi, town square is ours!

m05dsgn_dsgn0089i1gcm2_snd.wav   = gdi - i'll take you to the resistance. follow quickly!

m05dsgn_dsgn0090i1gcm2_snd.wav   = praise you gdi! let's get out of here.

m05dsgn_dsgn0091i1gcm2_snd.wav   = nod must be defeated!

m05dsgn_dsgn0092i1gcm2_snd.wav   = you took my family, you will pay nod scum!

m05dsgn_dsgn0093i1gcm2_snd.wav   = your tanks will not save you nod! one by one we will finish you!

m05dsgn_dsgn0094i1gbmg_snd.wav   = we brought lots of rockets - nod helicopters will not fly today!

m05dsgn_dsgn0095i1vnch_snd.wav   = <through megaphone> attention civilians! your misguided attempts to destroy those who bring you peace and prosperity are needless. there is no need for further conflict. please cease and decist all hostile activity and report to the nearest transport center for your protection! your homes and families are jeopardized by your actions! we are here to help you!

m05dsgn_dsgn0096i1gbmg_snd.wav   = hold here.  i'll be back.

m05dsgn_dsgn0097i1gbmg_snd.wav   = alright, let's keep moving.

m05dsgn_dsgn0098i1nctk_snd.wav   = help me!  oh please, help me!

m05dsgn_dsgn0099i1nctk_snd.wav   = someone, anyone!

m05dsgn_dsgn0100i1nctk_snd.wav   = mendoza, it's havoc!

m05dsgn_dsgn0101r1nbft_snd.wav   = oh really? leave him to me.

m05dsgn_dsgn0102i1gbmg_snd.wav   = love this town's gun laws.

m05dsgn_dsgn0103i1gbmg_snd.wav   = you guys are nothing but bad luck.

m05dsgn_dsgn0104i1gbmg_snd.wav   = miss me?

m05dsgn_dsgn0105i1gsen_snd.wav   = it is true sakura went red and black?

m05dsgn_dsgn0106r1gbmg_snd.wav   = yeah. she's black and blue now.

m05dsgn_dsgn0107i1gbmg_snd.wav   = just like old times.

m05dsgn_dsgn0108i1gsen_snd.wav   = hotwire here, i can't rendezvous at your position, i've got tons of armor pounding my location in the southwest quarter.

m05dsgn_dsgn0109r1gbmg_snd.wav   = i'm on my way.

m05dsgn_dsgn0110i1gbmg_snd.wav   = work your way to the cathedral and secure comm link to locke.

m05dsgn_dsgn0111r1gsen_snd.wav   = on it.  see you there.

m05dsgn_dsgn0112i1gsen_snd.wav   = havoc? bust me outta here?

m05dsgn_dsgn0113r1gbmg_snd.wav   = stand clear, hotwire.

m05dsgn_dsgn0114i1gsen_snd.wav   = this is hotwire, restating request!  i need assistance! i need it now!

m05dsgn_dsgn0115i1gsen_snd.wav   = hotwire here - i'm losing ground.  i need support or my own body bag!

m05dsgn_dsgn0116i1gsen_snd.wav   = this is hotwire, i can't hold this position! requesting - oh great! <gunfire and static>

m05dsgn_dsgn0117i1gsen_snd.wav   = we need to clean this area before we move.

m05dsgn_dsgn0118i1gsen_snd.wav   = hotwire here, i need help!  now!  anyone!?

m05dsgn_dsgn0119i1gsrs_snd.wav   = this is gunner, i'm pinned down under heavy fire on the south side of the village, requesting backup!

m05dsgn_dsgn0120r1gbmg_snd.wav   = i'm comin', i'm comin'.

m05dsgn_dsgn0121i1gbmg_snd.wav   = gunner, make your way to the cathedral, we'll rendezvous there.

m05dsgn_dsgn0122r1gsrs_snd.wav   = i'll be watching for you. stay alive.

m05dsgn_dsgn0123i1gsrs_snd.wav   = we always worked well together. you should re-enlist with the dead-6, havoc.

m05dsgn_dsgn0124r1gbmg_snd.wav   = you know i work alone.

m05dsgn_dsgn0125i1gsrs_snd.wav   = i need help!  where's the second insertion team?! backup needed at the town square!

m05dsgn_dsgn0126r1gbmg_snd.wav   = keep cool, gunner - i'm on my way.

m05dsgn_dsgn0127i1gsrs_snd.wav   = this is gunner.  situation has not improved.  i need assistance!

m05dsgn_dsgn0128i1gsrs_snd.wav   = gunner here - i'm losing ground.  if you're going to crash our party, do it now!

m05dsgn_dsgn0129i1gsrs_snd.wav   = this is gunner, too many nod reinforcements... <gunfire> <static>

m05dsgn_dsgn0130i1gsrs_snd.wav   = we won't make it out of here if we don't clear the area.

m05dsgn_dsgn0131i1gsrs_snd.wav   = i'm going to take this town if i have to vaporize every nod reject in existence. i assume you're assisting?

m05dsgn_dsgn0132r1gbmg_snd.wav   = you know it!

m05dsgn_dsgn0133i1gsrs_snd.wav   = i've still got plenty of nod scum to blast. care to join me?

m05dsgn_dsgn0134i1gsmg_snd.wav   = this is deadeye - i'm held up in the fancy inn on the east side with some local resistance fighters. need further assistance.

m05dsgn_dsgn0135r1gbmg_snd.wav   = i thought you guys were special forces? do something special!

m05dsgn_dsgn0136i1gbmg_snd.wav   = nod is about to roll over this place, time to move out deadeye.

m05dsgn_dsgn0137r1gsmg_snd.wav   = feels like old times, havoc. meet you at the cathedral.

m05dsgn_dsgn0138i1gsmg_snd.wav   = havoc, this is deadeye. still awaiting your assitance at the fancy inn!

m05dsgn_dsgn0139i1gsmg_snd.wav   = havoc, this is deadeye. nod pressure increasing.  need backup immediately!

m05dsgn_dsgn0140i1gsmg_snd.wav   = this is deadeye, i'm being overrun - <exchanges of gunfire - static>

m05dsgn_dsgn0141i1gsmg_snd.wav   = havoc, i hope you're not heading up to the cathedral without me. rendezvous with me in the fancy inn. i'm upstairs. 

m05dsgn_dsgn0142i1gsgr_snd.wav   = havoc, this is patch. i'm at the cathedral. nod's gathering for major bloodletting. get up here.

m05dsgn_dsgn0143r1gbmg_snd.wav   = nod throws the best parties. don't start without me.

m05dsgn_dsgn0144i1gsgr_snd.wav   = patch again. we're still waiting for you at the cathedral, where are you havoc?

m05dsgn_dsgn0145r1gbmg_snd.wav   = figured i'd stop for a drink. i'll be there.

m05dsgn_dsgn0146i1gsgr_snd.wav   = havoc, you still alive? everyone's here but you!

m05dsgn_dsgn0147r1gbmg_snd.wav   = just sit tight, i've got business to take care of.

m05dsgn_dsgn0148i1gsgr_snd.wav   = havoc! black hand squads are arriving from the chateau! support fire needed!

m05dsgn_dsgn0149r1gbmg_snd.wav   = kindergarten let out early? i'm on my way.

m05dsgn_dsgn0150i1gcbb_snd.wav   = attention gdi forces, this is resistance radio. nod is assaulting the town square, on the south side of village. requesting assistance.

m05dsgn_dsgn0151r1gbmg_snd.wav   = who the heck was that? maybe i should take a look.

m05dsgn_dsgn0152i1vnch_snd.wav   = this is nod supply helo delta-12, possible rooftop sighting of terrorists in quadrant 4.  are those rocket launchers? evasive- <explosion and static>

m05dsgn_dsgn0153r1gbmg_snd.wav   = seems the locals have found some new toys.

m05dsgn_dsgn0154i1gcm1_snd.wav   = gdi, you've come to help? there's a crashed chopper with supplies all over nearby. come with us, we'll show you.

m05dsgn_dsgn0155r1gbmg_snd.wav   = lead on.

m05dsgn_dsgn0156i1gcm1_snd.wav   = thank you gdi, these weapons will help.

m05dsgn_dsgn0157r1gbmg_snd.wav   = you don't mind if i grab a couple, do ya?

m05dsgn_dsgn0158a1gcm1_snd.wav   = help yourself, it's the least we can do.

m05dsgn_dsgn0159i1gbmg_snd.wav   = so much for the resistance.

m05dsgn_dsgn0160i1gcbb_snd.wav   = gdi forces, this is resistance radio. communications indicate an escapee from the chateau is in our custody on the northern side of the village. he has valuable information, make contact if needed.

m05dsgn_dsgn0161r1gbmg_snd.wav   = guess he didn't like nod's hospitality.

m05dsgn_dsgn0162i1gbmg_snd.wav   = got one back from the dead huh? what you got for me?

m05dsgn_dsgn0163r1gcm2_snd.wav   = my brother escaped the chateau. he speaks of a lab underneath where nod uses tiberium to experiment with abominations. he smuggled out a weapon - perhaps you can use them.

m05dsgn_dsgn0164i1gcm2_snd.wav   = do you hear something?

m05dsgn_dsgn0165r1gbmg_snd.wav   = yep. we've got company. get ready.

m05dsgn_dsgn0166i1gcbb_snd.wav   = attention gdi forces, this is resistance radio. nod is completing construction of an obelisk in the park, on the northwestern side. if anyone is near the area, eliminate all nod engineers to stop construction.

m05dsgn_dsgn0167r1gbmg_snd.wav   = fish in a barrel.

m05dsgn_dsgn0168i1gbmg_snd.wav   = great! just great... it's not like me to miss targets. must be tired.

m05dsgn_dsgn0170r1gbmg_snd.wav   = let me guess, 'new secondary mission objective.'

m05dsgn_dsgn0171i1gcbb_snd.wav   = you have my thanks, brave warrior. our village is in debt to you.

m05dsgn_dsgn0169i1gcf1_snd.wav   = how's this work? okay... attention, this is resistance radio. rumours are true, our leader babushka is kidnapped. is anybody around to help? hello? is this on? 

m05dsgn_dsgn0074i1gcf1_snd.wav   = you are so brave, gdi! how can i ever repay you for your help? 

m05dsgn_dsgn0173i1dsgn_snd.wav   = protect hotwire

m05dsgn_dsgn0174i1dsgn_snd.wav   = hotwire killed

m05dsgn_dsgn0175i1dsgn_snd.wav   = protect gunner

m05dsgn_dsgn0176i1dsgn_snd.wav   = gunner killed

m05dsgn_dsgn0177i1dsgn_snd.wav   = protect deadeye

m05dsgn_dsgn0178i1dsgn_snd.wav   = deadeye killed


